Factorio train stacker design. 348K subscribers in the factorio community.
Factorio train stacker design. entrance from the main rail line stacker entrance, this splits the 1 lane into multiple lanes. It's usually nice to have the 'next train' ready close by when the train currently occupying the stations leaves. Feb 17, 2024 · Design a common stacker for multiple train stations that never jams and allows to park as much trains as possible. Then set the station's train limit to be 9 (8 trains in the stacker + 1 at the station). You will end up with a couple of trains on the line from the stacker to the station, but with only one station it won't matter. Any help or directions would be great. Just with that, you can design 95%+ of your hole train network. Oct 30, 2024 · So, I've been really enjoying the new train updates in 2. You would see "open lanes" not being The most recent entry Anno 1800 was released on April 16th, 2019. Community-run subreddit for the game Factorio made by Wube Software. I made my own two-wide unloading station for it. With this train stacker and unload station you can easily supply iron ore, copper ore, coal, stone, and crude oil to your base and main BUS. 1. You do have stackers, right? In this design you set the stacker size in the combinator and each station will output its train count (trains trying to path to the station) which is then subtracted off the stacker size (this represents the number of free stations). As far as I understand, the train Oct 12, 2020 · The easiest way is to turn off steam consumer stations (wire the train stop to a storage tank, and enable the station when steam < 10000 or whatever). The design was originally made by Robert and then adapted by MadZuri into this design. Trains in parallel with one belt per train going to the consumer. It's easy to set up eight lanes from one train (two lanes per train car). It has a few additional advantages: 2 buffer chests per side of wagon, for twice-as-fast unloading Can be scaled down to red belts and lower-level stack inserters The main disadvantage is that it relies on a combinator clock to get precise This will work. 0, you’ll eventually start creating them far away from each other. - Add a stacker on the entry waiting area, unless you are setting train limit to 1 on all the stations. For the research see Railway (research) The Railway is one of the main transport methods in Factorio. If in every stacker bay in the first slot there's a train going to station 1 or 2, the trains behind it going to stations 3 or 4 won't be able to get to their stations. Share your designs. Dec 8, 2016 · In this Factorio Workshop video, I cover a Smart Train Stacker design. Im currently in my transition into my first megabase and I need some good blueprints for train loading, unloading stations and mining outposts. If one train is locked on station (because he cannot unload because your chests are full because your factories doesn't use as much) then all train will stack behind on the stacker and still let the trains going to empty stations. So, the train has three stations in its schedule. Building and creating a whole train setup from multiple How Do You Blueprint Trains In Factorio? Are you looking to optimize your rail network in Factorio? In this detailed video, we’ll guide you through the process of blueprinting trains. Hello, is this the proper way of making a vanilla output station that goes to train limited input station? Basically I have to store trains somewhere if there is no input available yet, but i have to make space for trains coming back and not block at the station - so I decided to create a depot stacker station at the exit. One for high throughput and a smaller one. Jul 2, 2025 · Railway in the official game trailer. In addition to a much shorter delivery time when a Mar 16, 2016 · Over the past couple of weeks Colonelwill and I have spent some time putting this train tutorial together to help out those that are new in the Factorio community. - Special uranium train stations with chests and tanks for acid Dec 9, 2024 · - Only a single train needed, to supply multiple robo-port based outposts for perimeter defense - Works in either a to/from, or loop setup. Train stops, rail signals and rail chain signals can be placed on rails to better guide automated trains. My situation is as followed: I have a train staging (parking) area well outside… FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co The problem is I am so used to stackers in my rail design but am having a problem with designing a compact stacker station that will fit into a 32 wide block. Jul 1, 2018 · Stack diffrent sized trains together. I have built mine in 5 different blueprints. General: In some case a train is Feb 3, 2022 · When a train is in a stacker, the idea is that it will only leave when there is space available down the line. So I’m not new to Factorio, been playing for a couple of years now, in and out. ). This tutorial mostly uses rail systems with two The overall goal with this design is space efficiency: packing the stackers and loaders for blocks into as little space as possible, while still being able to handle trains with 10 wagons. 348K subscribers in the factorio community. Stacker that's larger than needed means just a few wasted rail pieces, while stacker that's too small means huge headache with gridlocks or trying to manage them with circuits etc. 4-8 (Mining outpost), 3-8 (Un/Loading) or 2-4-1-4-2 (another Un/Loading book). The thing is most of them are for 1-directional trains, so I'm not sure how well they'd work with your design. So the train trying to enter the stacker sees the chain signal as RED. The block in the bottom left is entirely taken up by a train station and associated stacker; the two blocks in the bottom middle are making low density structures for 900 yellow science per minute. Each line strts with a chain signal. This means that there is no difference on which train comes out of the stacker first, they are all identical anyway. This design has lots of points where trains will be blocking each others. Aug 9, 2017 · This uses the loop station design I used in an earlier base. Factorio Space age - Logistics trains, its finally possible in vanilla! Sworn 973 237 subscribers Subscribe Learn how to efficiently load and unload trains in Factorio with this guide / tutorial. There are also 2 belts of iron ore available for steel, with 2 additional outputs belt spots available for expansion. Search the tags for mining, smelting, and advanced production blueprints. CC&C + First Station Edit: Fixed a bug in the first posted version, that resulted in one train getting permanently stuck in the stacker. But the way chain signal functions, my guess is that the train 2 would not leave the stacker , it will detect train 1 blocking the path most of the time and stay in the stacker despite an apparent "free" lane, because train 1 decided to enter iron lane 2 , if iron lane 1 open in the meantime it may be blocked. You can increase the station with either more unloading/loading stations or you can choose to have more train limit/buffer for an already existing station. 0 Intersection Compendium by mmmPI » Wed Oct 23, 2024 1:08 pm may depend on train size, i haven't tested train that are longer than the junction, i don't see how it could though, if you have room for train outside the junctions they would always clear it seem to me. It allows you to customize every segment and junction individually meaning you don't need to follow the convetional square grid. User Interface Design (UI Design) is the design of user interfaces for the web and devices using design and typography principles with a focus on maximizing usability and the user experience. Trains should leave their outpost when full only. This tutorial explains why and how signals are used, how chain signals work, what deadlocks are and how they can be avoided. But if single line, then make sure there are no loops in the railway, because if the train turns Factorio Blueprint book with all blueprints from Nilaus's Master Class series Posted by anonymous 4 years ago Because my design uses a split-and-merge stacker rather than an inline buffer, the trains can go in any order, so the multiple platforms do not have to be duplicate stations. no bots lots of trains, one locomotive and eight cargo/fluid wagons, powered by nuclear fuel runs in van… Aug 20, 2019 · Train 1 blocking train 2 that block train 3. Hi there i made a Bluebook for a Quirky Stacker and want to share it with you. Apr 10, 2018 · Hi, I want trains which deliver materials to outposts to wait in a central stacker, instead of the loading the station, when they have nothing to do. The reason some will use normal signals instead of chains is that you only have one station after the stacker. 0. Set all your tain station limits to 1. You could mitigate these problems by setting train limits to 2 or higher and setting enable/disable conditions on stations, but that would require a stacker (or inline waiting area) anyways and I'd prefer a more dynamic solution. Factorio Train Station with integrated stacker Oct 9, 2020 · Hi everyone, I want to show you my mega-base design. I want to try the city blocks. Spiral track seems to be simplest way to design a FIFO stacker, but making the spiral compact leaves almost no place for signals. #4 Nethogen Nov 24, 2018 @ 12:12pm You just need to make sure you design the train system with this in mind (if everything is a rail chain signal for example, all trains will wait because they will be blocked by a train anywhere on the track). Shown above is the looped setup train configbut flip the 2nd train engine around and it does to/from without needing to change the station blueprint design. Jan 17, 2025 · My current design for the unloader manages on average approximately 90% full belts by using circuits to organise inserters while fitting inside all slots, but this doesn't feel good enough. From The common "stacker leading to multiple unload stations" design works fine, & takes up a lot less total space than balancing belts does, for the same [or higher] throughput. I started a new game this weekend, starting with a small bus to develop some science before starting a bigger base. Suppose there are 3 stations A , B, C, and a stacker for 3 trains. This way I can set up blueprints for differnt configuration of the base block (powerpoles, roboports, path ect) and also differnt types of blocks. lets asume there are two trains in the stacker to unload iron (to multiple train May 10, 2017 · Design looks cool, although it would be nice to have the stacker take a bit less room, and with 1-4-1 trains it would be pretty big. it's just a stacker with stations named "iron plate holding", "copper plate holding" and so on. This is to feed an early to mid game BUS with 8 lanes of iron and 8 lanes of copper. Additionally, I have a specific waiting area for each platform, and behind that another stacker. The effect is still relatively compact and, in my opinion, quite aesthetic. You can place a rail signal after each station. So much so that I've barely made any progress into space because I keep working on my dynamic train system. 743 votes, 32 comments. So my delivery trains will be distributed between those and supply all production lines. Jun 16, 2019 · Next I tried to design a system following some online advice about train stackers involving chain signals. My question is about the trains. E. I've made some pretty good progress and got things working pretty great with the vanilla features in 2. Some of the production factories you create might be extremely far from your main base, especially when you need water or oil. Smart Stacker The circuit logic detects an approaching train and opens all the signals, so approaching trains do not get stuck and Jun 13, 2019 · It shouldnt matter whether thats done with 1 train stop or 4 train stops and belts or bots This will break down if you cant physically get enough trains through the narrow part of the design per second, or if you cant get a new train in the station after the previous one left before the chest storage in the station becomes empty. Jun 12, 2018 · It's a modular design for a stacker that does just what i wanted. LEGO train news, reviews, creations and anything else related. loading station, always active 2. I have 2 different sizes, double headed engine + 2 cargo, and double headed engine with 4 cargo stacker exit, you should have multiple versions of this, depending if Nov 21, 2017 · I need some advice on how to setup circuit conditions to manage a train yard. Jun 3, 2022 · The requirements to make this blueprint include88 express transport belts, 48 stack inserters, 24 steel chests, 18 straight rails, 5 medium electric poles, 5 rail signals, and 1 train stop. Space in the game might be infinite, but the space taken in my brain by ugly, too large stations is wasted. If you have a stacker in front of unloading stations and slightly more production than consumption, the buffer chests can be kept down to 4 chests per wagon, because the next train has to travel just a few tiles to replace an empty train. I'll design an efficient unloading station, complete with a train stacker, to ensure a constant flow of resources. The required rail signal (s) will be inserted further ahead, and will open up (when a space becomes available), and relay it's status to the chain signal within the stacker. Using chains out of a 1K votes, 63 comments. Option 1: Continue abusing train pathfinding algorithm using circuits to create a central depot. Topics covered include basic track laying, train scheduling, basic signals, chain signals, station design May 16, 2017 · After reading and thinking of a alot of great Designs others came with i made a Blueprint Book for a modular Railway System and working LTN-Stations which fi… Factorio Train Tutorial Part 10 - Stackers and Other Examples Keo O (keo321) 11 subscribers Subscribed Mar 26, 2025 · A Rail is used for building a railway track for trains. The first station is always enabled, the following stations are only enabled if the previous is busy. For the output, in addition to having it put back to the main line, create a dead end line a few dozen rail segments long. Gates can also be placed on rails, making them rail gates. Here is an example 5-train stacker. which is: If the incoming train is short, it will be routed to a lane with another short train in it. In Space Age, rails can be connected to rail ramps and rail supports to build elevated rails Nov 15, 2020 · Re: City block train station layout by theolderbeholder » Fri Nov 20, 2020 8:00 am How about making the city blocks bigger? 6x6, maybe even 8x8 and have room for a little stacker. The Lets Play transitions from a normal base into a Me Oct 31, 2024 · This stacker setup needs to be located right before the entrance to the station. Including a Stacker and Station arrangement and how the properly signal them, as well as the general concept of You could make it more compact by just having one train station. This tutorial is aimed at teaching the basics about trains in Factorio and then moves into some more complex theory as well. Unlike transport belts, rail tracks can also be curved and placed diagonally. Individual stations have their train count added back to its own limit to get the math to work out correctly. The complete stacker blueprint like in the screenshot is for up to 8W: Incoming and outgoing rails are aligned so it can easy replace a straight track part. Only thing that you should 'design' is a stacker before your unloading stations. This simple design is a one-fits-all solution and helps you master eve Oct 25, 2024 · Tired of having to copy train configuration for each item, for each group, every new item or station? This logistic train system will be the only train group… Oct 21, 2024 · Re: 2. The tracks, trains, and station names are included A train station design that utilizes the train stop limit. Dec 19, 2021 · FACTORIO MEGABASE-IN-A-BOOKAdvanced Factorio Lets Play focused on making modular design for a Megabase. Can someone help? Thanks. May 19, 2021 · FACTORIO BASE-IN-A-BOOK Factorio Lets Play with detailed design of a fully upgradeable base including City Blocks, Trains, Main Bus and Robots. 1 for each arriving train. If you want your trains to go to any of your unload stations you need to give all unload stations the same name. Put like 10 A Smart stacker is a train stacker that automatically adds a penalty to a the entrance depending on how many trains are already in the stacker. Also as the these add on stations are snapped to the grid on relative you can keep it going forever. Basic train stacker (vanilla) Hello guys, the traing signals are driving me crazy, I've read a lot about signals and a lot about trains but my trains won't leave their stations, the signals are red and there is no other train on the same way. My largest station of that kind is the ore delivery for my May 9, 2017 · - An assembled train stacker-to-station part is included as an example in the train station book - 11 different train stations (Ore, Fluid, Uranium) - 18 different rail segments (All with red and green wires) - two different 4-way junctions. Possible modifications are placing the stations at 2-tile distance (like the left hand side station above), adding waiting room after the station, and improving the stacker. Struggling with train interruptions in Factorio 2. I am curious how others are approaching their designs as well. I would say you should design the following. When a train comes in it will go into one of the paths in the stacker and then when the train leaves the station the chain signal in the stacker will allow one of those trains to go into the station. In this Factorio Workshop, Xterminator and Madzuri go over some Train setups. Jul 24, 2017 · This is the unloading station, similar design (but with stacker) for the loading station. They make vanilla many-to-many train networks work without the need for too much circuit logic. The circuits involved aren't too complex, and it's a good way to start how the circuit network works. Jun 6, 2022 · Logistic modules, loading stations, and trains: one for each train type (e. The aim is to enable the reader to keep a rail system running smoothly and fix common issues. A stacker with dummy stations: enqueues all pending incoming and outgoing logistic trains, allowing multiple trains per station and avoiding deadlocks over the shared stations. I usually use them to fetch ores at distant places but not much more. Examples of frequent issues and use cases are shown. Mar 5, 2021 · I'm not sure if there's a more appropriate place to post this, but I've reached the "Factorio is now a blueprint-making game" stage and wanted to share a neat trick I recently discovered. Ive been trying a few designs in my current deathworld but I wanted to see how you guys do it, so what are your favorite stacker designs? Jul 3, 2018 · Hello- I've heard discussion about a "train stacker," so what is a train stacker? I see it mentioned in several threads here as well as YouTube videos, but I'm having trouble finding something which explains what it is and how it works, in basic terms. My train stacker design is inherently flawed. stacker station, always active (every stacker track needs a May 22, 2020 · For my sub-factories which need a lot of a specific material, I use a trainstation with several unloading "platforms" which are all named equally. Questions / ideas: - General critique on the separation / entrepot setup Sep 20, 2021 · Find blueprints for Factorio with advanced searchTrain: Loading station Train: Unloading station Train: Right hand drive State: Late game Train: Stacker Most efficient unloading is "straight" unloading. Find blueprints for the video game Factorio. I'm working on blueprints for a highly planned base and extensively using the snap-to-grid feature to take the guesswork out of aligning things. My name is Nilaus and I am a full time Content Creator on YouTube and Twitch. And quite often easiest stacker is to just lengthen the unloader, that really can go over double the train length and that's a lot of length. Last point is that it's reasonably easy to incorporate a specific stacker in all of your designs with the almighty copy-paste. FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co Apr 15, 2019 · this stacker/system will only make sense if you have a large station with multiple train stops (>= 2 different train stop names) and more than one item to unload (eg [iron] [iron] [copper] [copper]). This is my channel dedicated to Gaming with Let's Plays, Tutorials and live streams I play games that fulfill the Mar 2, 2017 · Since the train is parked at a station, you don't get stander stacker issues where the train is stuck at a signal, because it choose a station that got used from the other side of the map. I've got an idea how to do that, but it has flaws and I wonder if there is a better solution. Those who I found on the Internet are not compadible. Set up a generic train stacker somewhere new, connected to your main line. For this example I'm using Nilaus-style 100x100 tile city . 1 by far. Track utilization is adequate I like to design my city blocks in a test world before I build them in the base. e. Full trains will wait at the steam production station until a consumer becomes active, and then return to the production station where the train will wait in a stacker. For the beginners: Learn to plan a base and expand It looks great but this design might be prone to deadlocking if you're using 4 different types of trains. It is more compact and has an integrated stacker but not quite as easily expandable. The inserter is counted "pulse", i. To solve this problem I've included additional curves into the rails. the parking for the stackers, this will be different depending on your train's lengths. Train limits and stackers go hand in hand. The principle being that a train checks its path ahead, and only leaves when its station is free. Steam Community: Factorio. May 23, 2020 · The most advanced circuits I’ve created so far have been for vanilla logistic train loaders, which supply all my wall defense, outpost, and other remote building needs. Keep the stacker, so the next train is ready to enter as soon as the last train leaves Reply reply unwantedaccount56 • Jun 29, 2017 · Excellent design! Very smart to combine the compact diagonal signals with an ultra-compact horizontal/vertical waiting area! I was inspired to create this "inline" stacker: (which is less elegant because not all bays are the same size, and it is not expandable within the same vertical distance, but takes less space to the sides when inlining in an existing rail line) I'm planning on starting a seablock soon and hoping to build a massive vanilla style rail network with a bunch of trains going everywhere, so I expect to be using a bunch of stackers for input and output. The train DOES NOT repath because all paths are equally This blueprint book was made to allow anyone to easily design city block megabases. What do you think? Also are there any blueprints for this that make it Inspired by recent stacker posts I've tried to design a FIFO stacker for my factory. I use the same setup with two variations: I cap the number of inbound trains to what can actually stack at the station. I am assuming you don't want "local" stackers. Open a train stop to get started. A quick solution to dealing with the logistics of these products is to use a train system. So you would build a station where you need your resources + a small stacker for another 2-4 of these trains. Any ideas on how to fix it? Remove the extra stacker slots so that each lane has two trains. In Episode 44 of my Factorial Space Age Guide, we dive into building an efficient train stacker for our mining outposts and various other possibilities! This option puts multiple train stations in a row with the same station name which benefits single headed trains. Nov 24, 2018 · Just search for something like "Factorio smart train stacker" or "Factorio train stacker tutorial". 0 Space Age? This detailed guide breaks down the mechanics of Train Interrupts, offering tips and tricks to streamline your rail systems and Several parallel lines before your station (s). This means that trains are automatically loadshared across multiple outposts or other stations that share the same name. for stations with multiple train stops and only one train stop name (=same item) to unload it wont make sense. I'll try to make a more compact version by finding a different place for the stacker. Oct 27, 2024 · When you start expanding your factories in Factorio 2. Always set the train limit to be the max number of trains the stacker can fit. (if there is one) They are literally the best feature of 1. Feb 3, 2023 · Rail signals are necessary to run a functioning rail system in Factorio. This needs to account for train length. Then the set train limit of the station to 1 + space in stacker. So you either need a stacker that covers the max possible train limit, or you need to do more circuit magic to limit the max train limit: limit = max (available/train-load, max-limit). Apr 12, 2024 · I also have an interest in compact train stations for a project where I'm attempting to make a dense base. What layout designs have people found that are both aesthetic and compact (at handling stacking, stations and leaving large rectangular area for the actual assemblers)? I order my base with sub-factories connected by rails that follow the terrain, as opposed to city blocks that click A helper mod to quickly create train station blueprints for different train lengths and individual needs. Fully functional. g. , seed train, defense train, nuclear train, mining train, etc. Railway construction, however, is not Jun 1, 2022 · Will a second train wait in the stacker when it’s dedicated unload station is occupied but the other 2 unload stations become available? A train will not go to a station it does not have in its schedule. Aug 19, 2024 · Buffer for one wagon drains earlier than other and that imbalance amplifies itself. It seems really interesting. Each of the 3 blocks on top has 8 smelter lanes. : ( All blueprints should use the same train sizes and only drive one direction (no double headed trains like <cc Sep 13, 2020 · Re: Train Stacker weird behavior by Yoyobuae » Sun Sep 13, 2020 10:03 pm What I think happens: The next train arrives at the chain signal BEFORE the train entering the stacker has fully entered the respective slot. Nov 15, 2024 · Modern remake of Bulk Rail Loader, has bulk train loaders and bulk train unloaders, and automatic loader placement. I'm on the road to a 10k SPM factory and one of the struggles I've run into is that the larger scale modules like the iron ore -> iron plates are really punishing to my current train station design. Just power poles and radars Roboports and path Full decorations Train straight Train T Train stop/stacker This is the base It should include: Train station unloading, train station loading, straight tracks, T intersection. By keeping one of the tracks elevated and the other on the ground at all times, we can cross over the ground track with an elevated stacker making for a relatively compact cityblock station setup with stackers for every station. Otherwise yes they will wait in the stacker until its dedicated station Nov 11, 2017 · Preface This guide aims to explain how to set up simple and reliable two-way rail systems, how to signal/schedule them to avoid deadlocks and some techniques… A portion of a base using version 1 of the city block system. Although the installation of such a network can be complicated and requires a large amount of resources and space, it is faster and more efficient than belts and robot logistics, especially over large distances. With outposts moving farther and farther away from the base, I establish an intermediate stop between provider and requester. I've only been using trains in the very basic way, creating a simple line which delivers iron ore and copper ore Once you have a large train network (more then 6-10 trains), you should probably plan and build a stacker: an area multiple trains can enter and wait for unloading stations to clear up without stopping all traffic. Useful for stations that manage diffrent train lengths or regional separation buffer. A train activates the inserter inserting into the "memory chest", and the train leaving enables the inserter removing the train. . kurl cf64 s4ii0c yj jda e5fwd xswd lvsyc qajt qif4t